Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- Create a new Shader Graph (e.g. Assets > Create > Shader Graph > URP > Lit Shader Graph)
- In the Project window, select the created Shader Graph
- In the Inspector, expand the "Asset PostProcessors" foldout
- Narrow the width of the Inspector so that the content would not fully fit
- Observe the content inside
Actual results: The text (UnityEditor.ShaderGraph.ShaderGraphAssetPostProcessor) inside Asset PostProcessors foldout overflows from the content box
Expected results: The text (UnityEditor.ShaderGraph.ShaderGraphAssetPostProcessor) inside Asset PostProcessors foldout does not overflow and gets truncated or wraps to another line
Reproducible with versions: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a5
Tested on (OS): Windows 11