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Steps to reproduce:
<unity.app> -batchmode -quit -projectPath <path> -executeMethod BuildScript.BuildRetail → OK
<unity.app> -batchmode -quit -projectPath <path> -executeMethod BuildScript.BuildDemo → FAIL
<unity.app> -batchmode -quit -projectPath <path> -executeMethod BuildScript.BuildRetail → FAIL
Actual results: The second Retail build commands fail.
Expected results: The second Retail build should succeed even after a failing build, as a result of switching defines.
Reproducible with versions: 6000.0.23f1, 6000.3.0a5
Tested on (OS): macOS
Notes:
Deleting Library/EditorUserBuildSettings.asset, fixes the issue. (tracks the build configuration for Player or AssetBundles builds.)
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