Reproduction steps:
1. Open the attached project “TestProject”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Enter Play Mode
4. In the Hierarchy Window select “FailPattern/Image” GameObject and disable/delete it
5. Observe the value of the “countRaycastableGraphics” shown in the Game View
Expected result: The RaycastableGraphic entry is removed
Actual result: The RaycastableGraphic entry is constant
Reproducible with: 2020.3.42f1, 2021.3.13f1
Not Reproducible with: 2022.2.3f1, 2023.1.0a26
Fixed versions: 2020.3.43f1, 2021.3.14f1
Reproduced on: Intel macOS 13.0.1
Note: The Animation Component attached to the “FailPattern” GameObject has an Animation Clip that disables the “FailPattern/Image” Raycast Target when in Play Mode.