How to reproduce:
1. Open the user-attached project “TestStaticReference”
2. Click “Build Settings” and check the “Development Build” and “Autoconnect Profiler”
3. Click “Build And Run”
4. In the Player, click the “Load Scene” button
5. In the Editor, click Window → Analysis → Memory Profiler → Capture New Snapshot
6. Open the captured Snapshot → Unity Objects → Texture2D → PureBlack
7. Observe the Status
Expected result: The status is “Used Loaded Asset”
Actual result: The status is “Unused Loaded Asset”
Reproducible with: 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Couldn’t test with: 2021.3.29f1 (Memory Profiler not working correctly)
Reproducible on: Windows 11 Pro
Note: Not reproducible in Editor