Steps to reproduce:
- Import learning templates
- Open MultiStripSingleBurst VFX
- Convert output to URP/HDRP (Un)Lit Mesh
Actual results: Shader compilation breaks and shader errors are thrown
Reproducible with versions: 6000.0.33f1, 6000.2.0a5
Not reproducible with versions: n/a
Can’t test with versions: n/a
Tested on (OS): Windows
Notes:
- i didn't check other streams to confirm if it is a regression
- seems to happen with Mesh Unlit/Lit Output only, tested converting to quad, point and couldnt repro
Errors:
[Worker4] Shader error in 'Hidden/VFX/MultiStripSingleBurst/Robot Arms/A/Robot Pliers Mesh': undeclared identifier 'id' at Templates/VFX/MultiStripSingleBurst.vfx(3277) (on d3d11)
Compiling Subshader: 0, Pass: <Unnamed Pass 4>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP
Shader error in 'Hidden/VFX/MultiStripSingleBurst/Robot Arms/A/Robot Pliers Mesh': undeclared identifier 'id' at Templates/VFX/MultiStripSingleBurst.vfx(1142) (on d3d11)
Compiling Subshader: 0, Pass: <Unnamed Pass 1>, Fragment program with <no keywords>