Steps to reproduce:
1. Create new Unity project using High Definition 3D Sample Template
2. Open Build Profilers window
3. Make sure “Scenes/SampleScene” is selected in “Scene List”
4. Press “Build” button
5. Wait for the project to build and observe the Console window
Actual results: “Shader warning in 'Hidden/Core/DebugOccluder': implicit truncation of vector type at Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/DebugOccluder.shader(36) (on metal)” warning is thrown in the Console window after building project
Expected results: No warnings are thrown in the Console window
Reproducible with versions: 6000.0.66f2, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Notes:
Reproducible on 6000.5.0a9 when building Universal 3D Template as well
Tested on (OS): macOS Silicon Tahoe 26.2 (M1)