Unity Issue Tracker - GameObject with Character Controller Component fails to detect Colliders when its Transform is changed
Closed
UUM-7399
GameObject with Character Controller Component fails to detect Colliders when its Transform is changed
Unity: PhysX
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open user attached project "UnityBug_PhysicsIgnoringCollisions.zip"
2. Enter Play Mode
3. Let the game run and observe for about 20 seconds
Expected result: "Character" Game Object always detects Colliders below itself
Actual result: "Character" Game Object does not detect Colliders below itself
When the game gets paused, in the Hierarchy window, reenabling active "Chunk" GameObjects resolves the issue for a while, but the issue happens again. Reenabling active "Chunk" Game Objects for the second time fixes the issue entirely and the issue will not reappear for the remainder of the session
"CharacterControllerTest.cs" contains all the Tranform changing logic
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