Reproduction steps:
1. Open the attached project “AtlasTest.zip“
2. In the Addressables Analyze window select the "Check Scene to Addressable Duplicate Dependencies" Analyze Rule
3. Click the “Analyze Selected Rule” button
4. Notice that there are 3 duplicate dependencies shown as a result
5. Select the “Bundle Layout Preview” Analyze Rule and press the “Analyze Selected Rules” button
6. Notice that the Sprite Atlas itself contains 4 sprites
7. Open the “Scene_A“ scene
8. Select the Image GameObject and notice the Sprite that is being referenced in the Image component: it does not belong to the addressable Sprite Atlas from step 6
9. Repeat steps 7 and 8 with “Scene_B“ and “Scene_C“ scenes
Expected result: Analyze Rule does not return the duplicate results to the bundle that contains the Addressable Sprite Atlas.
Actual result: The Analyze Rule is returning duplicate results despite the fact that the scenes are not making any references to the Addressable Sprite Atlas.
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a8
Reproduced on: Windows 10 Pro
Note: Building the player only includes UI Sprite Atlas and building Addressables only includes Particle Sprite Atlas so there are no duplicates being generated in the actual build process. Hence the build behavior for Sprite Atlases are as expected.