Hello,Thank you for bringing this to our attention! We have investigated the issue reported in 6000.3.0a2 and can confirm that a fix has been implemented in version 6000.5.0a1 and all subsequent releases.Regarding a backport to the Unity 6.3 LTS stream: after careful evaluation by the team, we have decided not to backport this specific fix. Because 6.3 is a LTS release, our absolute top priority is maintaining strict stability. The systems involved have diverged significantly between 6.3 and 6.5, making a direct backport exceptionally complex. Attempting to force this fix into the 6.3 codebase carries an extremely high risk of introducing regressions and ripple effects that could compromise the stability of the LTS for all users.If this issue is severely impacting your project, we recommend upgrading to 6000.5.0a1 or a newer release. Thank you for your understanding, and please feel free to reach out if you have any questions!