Steps to reproduce:
1. Open the “user’s attached project”
2. Go to “File/Build Profiles”
3. Select the “Scenes/MainScene” in the Scene List
4. Build and run
5. As soon as the build Scene opens, press “command + Q” to quit
6. Observe the crash
7. Repeat steps 4 to 6 if the crash does not occur
Reproducible with versions: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Couldn’t test with versions: 2022.3.66f1 (due to compiler errors)
Reproducible on: macOS 15.6.1 (M1 Max)
Not reproducible on: Windows 11 Pro (24H2)
Notes:
- Not reproducible when disabling the Particle System in the “MainScene”
First few lines of StackTraces:
#0 0x000001823a4278 in objc_release
#1 0x00000105778c40 in PlayerMain(int, char const**)
#2 0x00000104c819d8 in operator delete[](void*, std::nothrow_t const&)
#3 0x00000104c81898 in operator delete[](void*, std::nothrow_t const&)
#4 0x00000104c821c0 in operator delete[](void*, std::nothrow_t const&)
#0 0x00000194a48020 in objc_release
#1 0x000001090c43a8 in (Unknown)
#2 0x000001092b56c0 in metal::ResolveTimestampCounters(id<MTLCounterSampleBuffer>, unsigned int, unsigned int, MTLCounterResultTimestamp*)
#3 0x000001092b5580 in metal::ResolveTimestampCounters(id<MTLCounterSampleBuffer>, unsigned int, unsigned int, MTLCounterResultTimestamp*)
#4 0x000001092b5ec8 in metal::ResolveTimestampCounters(id<MTLCounterSampleBuffer>, unsigned int, unsigned int, MTLCounterResultTimestamp*)