Steps to reproduce:
1. Open the attached user's project "MetalSampleVisionOS.zip"
2. Switch to VisionOS Platform
3. Open XR-Plugin Management and Apple VisionOS plugin settings
4. Make sure App mode is in "Metal Rendering with Compositor Services" and Foveated Rendering Enabled
5. Build Xcode project and to a AVP device
6. Observe Bloom is not applied to the cube
7. Disable Foveated Rendering and build again
Expected results: Bloom is applied
Actual results: Bloom is not applied when Foveated Rendering is enabled on visionOS
Reproducible with: 2.1.2 (6000.0.35f1, 6000.1.0b2)
Could not test on 1.3.11 (2022.3.56f1) due to errors in the project after downgrading
Reproducible with these devices:
Apple Vision Pro on VisionOS 2.2
Testing Environment: macOS 14.5
Not reproducible on: No other environment tested
Notes:
-Foveated Rendering is not supported on visionOS Simulator