Unity Issue Tracker - Reflection Probe does not overwrite the Environment Reflections when Rendering Path is set to Forward+
Closed
UUM-56017
Reflection Probe does not overwrite the Environment Reflections when Rendering Path is set to Forward+
Unity: Lighting
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
Cancelling this port since 2023.3 is an unsupported version, 2023.3 became 6000.0 and a port is already opened for it
Cancelling this port since 2023.2 is an unsupported version
Cancelling this port since 2023.1 is an unsupported version
How to reproduce:
1. Open the “ForwardPlusReflection“ project
2. Open the “ReproScene“
3. In the “Assets/URP Renderer“ set the Rendering Path to Forward or Deferred
4. In the Control area of the Lighting window select Bake Reflection Probes
5. Observe the reflections on the “TestSphere“ GameObject
6. In the “Assets/URP Renderer“ set the Rendering Path to Forward+
7. In the Control area of the Lighting window select Bake Reflection Probes
8. Observe the reflections on the “TestSphere“ GameObject
Expected result: The “TestSphere“ reflects the other GameObjects placed in the Scene with all the Rendering Path options
Actual result: The “TestSphere“ reflects the other GameObjects in the Scene with the Rendering Path set to Forward or Deferred but with the Rendering Path set to Forward+ it reflects the Skybox material
Reproducible with: 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a14
Could not test with: 2021.3.32f1 (Forward+ is not an option for the Rendering Path)
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes: Reproducible in Player
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