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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create new Unity project
2. Open Light Explorer window (Window > Rendering > Light Explorer)
3. Right-click on any column
4. Disable everything from the dropdown (Enabled, Name, Type, Shape, Mode, Color, Range, Intensity, Indirect Multiplier, Shadows)
5. Observe Console window after unchecking “Shadows” from the dropdown
Actual results: “ArgumentException” error is thrown in the Console window
Expected results: No errors thrown in the Console window
Reproducible with versions: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Tested on (OS): macOS Silicon Tahoe 26.3.1 (M1)
ArgumentException: visibleColumns should should not be set to an empty array. At least one visible column is required. UnityEditor.IMGUI.Controls.MultiColumnHeaderState.set_visibleColumns (System.Int32[] value) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/MultiColumnHeaderState.cs:178) UnityEditor.IMGUI.Controls.MultiColumnHeader.ToggleVisibility (System.Int32 columnIndex) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/MultiColumnHeader.cs:560) UnityEditor.IMGUI.Controls.MultiColumnHeader.ToggleVisibility (System.Object userData) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/MultiColumnHeader.cs:545) UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:154)
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