Unity Issue Tracker - The Animation window’s grab handle has a more blurred, lower‑resolution texture when compared to the Timeline window’s grab handle
Fixed
UUM-125346
The Animation window’s grab handle has a more blurred, lower‑resolution texture when compared to the Timeline window’s grab handle
Unity: Mecanim Animation
Open
6.3.X
6.0.X
Fixed
6.4.X
Won't Fix
6.2.X
Fixed in 6000.5.0a7 and 6000.6.0a1
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the attached “AnimationTest.zip“ project
2. Open the Timeline tab
3. In the Hierarchy tab, click on the “Cube” GameObject
4. Observe the texture of the Timeline grab handle. Notice that the handle looks like a low-resolution, pixelated texture
5. Open the Animation tab
6. Observe the texture of the Animation grab handle
Expected result: The grab handle looks like a low-resolution pixelated texture with blocky edges
Actual result: The grab handle looks like a low-resolution texture with blurred, smooth edges
Reproducible with: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Could not test with: 2022.1.0a5 (The Animation window has a grab handle starting from 6000.0.60f1)
Reproducible on: macOS 15.3.2 (24D81) (M1 Max)
Not reproducible on: No other environments tested
Notes:
The handle in the Timeline window looks like a low-resolution texture that’s pixel-doubled using nearest-neighbor sampling
The handle in the Animator window looks like a low-resolution texture that’s stretched using bilinear sampling and at the bottom there’s a line that appears to be a repeat of the top of the texture (due to the filtering)
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