Steps to reproduce:
- Create a new project using Universal 3D template
- Open the Frame Debugger (Window > Analysis > Frame Debugger) and Enable it
- Select any event that has "Textures" foldout populated (e.g. Draw Procedural)
- Expand the "Textures" foldout
- Observe the "_BlitTexture" property
Actual results: No icon is visible to the left of the “_BlitTexture” property name (sometimes it shows up for a second when navigating through events)
Expected results: An icon with a preview is visible to the left of the “_BlitTexture” property name
Reproducible with versions: 6000.0.68f1, 6000.3.4f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a7
Not reproducible with versions: 6000.3.3f1
Tested on (OS): Ubuntu 24.04, macOS 26.2
Notes:
- Reproduces with most textures (except "_UserLut")