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Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Steps to reproduce:
1. Open the attached “OpaqueMSAAShaderBug” project
2. Build And Run the project on the device
3. Observe the device’s screen
Expected result: The “OpaqueCube” GameObject on the right side of the “Cube” GameObject is visible
Actual result: The “OpaqueCube” GameObject is not visible
Reproducible with: 2022.2.0a16, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Not reproducible with: 2021.3.34f1, 2022.2.0a15
Testing environment: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: No other environment tested
Reproducible with devices:
VLNQA00526 - Samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Vivo Y16, CPU: MediaTek Helio P3, GPU: PowerVR GE8320 (by user)
Not reproducible with devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Notes:
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