How to reproduce:
1. Create a new Unity Project and install the VFX Graph package
2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effects Graph -> Simple Burst
3. Attach the created VFX Graph to any GameObject and select it in the Hierarchy
4. Open the VFX Graph and enable the "Graph Debug Information"
5. With the VFX Graph playing, select the "Initialize Particle" block
6. Observe the "Particle System Info" and "Initialize" debug tabs
Expected results: The tabs are not overlapping
Actual results: The tabs are overlapping by default and only become separated after expanding/collapsing one of them
Reproducible with: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested