Steps to reproduce:
1. Open the “PointerDeltaIssueRepro.zip“ project
2. Open the “SampleScene“
3. Set the Screen Resolution to 2560x1440
4. Enter Play Mode
5. On the left side of the Game view, click and hold the left mouse button, then drag to the right side of the Game view and observe the “Accumulated Delta x“ at the top right corner
6. Exit Play Mode, and set the Screen Resolution to 1280x720
7. Repeat steps 4-5
8. Observe the “Accumulated Delta x“ in the Game view
Expected result: The Accumulated Delta x values are the same
Actual result: The Accumulated Delta x value for the smaller resolution is half of the bigger resolutions value
Reproducible in: 1.10.0 (6000.0.10f1), 1.12.0 (6000.0.36f1), 1.13.0 (6000.0.40f1), 1.13.1 (6000.0.44f1), 1.14.0(2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b5)
Reproducible on: macOS (Silicon 15.3)
Not reproducible on: No other environment tested
Note: Testing on Windows is inconsistent because the Accumulated Delta x is calculated by the speed of the mouse movement.