Reproduction steps:
1. Open the attached project “MemoryProfilerBug“
2. Open the Memory Profiler (Window>Analysis>Memory Profiler)
3. In the Open Snapshots Pane select the snapshot “1.1.0-exp1“
4. Open the tab Unity Objects
5. Expand the list RenderTexture
6. Select the list item Shadowmap
7. Change the memory type from Allocated Memory to Resident Memory on Device
8. In the References Component click on the displayed Material
Expected result: The material is selected
Actual result: The click does no effect
Reproducible with: 2023.2.0a6, 2023.2.0a9
Not reproducible with: 2022.2.13f1, 2023.1.0b10, 2023.2.0a5
Couldn't test with: 2020.3.47 (Memory profiler 1.1.0-exp.1 is not available), 2021.3.22f1 (Memory profiler 1.1.0-exp.1 is not available)
Reproducible on: Windows 11