My xr rig uses poke, direct, ray and teleport interactors in that priority order. When I'm poking a UI button and the UI gets disabled while being poked, all other interactors become unusable. I can't grab, raycst to or teleport until I poke another UI element.
To sum it up, it looks like the poke interaction is left unresolved when the UI gets disabled.
Disabling/renabling the poke interactor doesn't solve the issue.
XR Interaction Toolkit v 2.5.2
OpenXR plugin v 1.8.2
Unity version 2022.3.10
Reported by forum post
Bug - Poke interactor blocks other interactors when a UI button gets disabled while being poked - Unity Forum