Unity Issue Tracker - Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasing settings on URP or HDRP projects
Closed
UUM-2692
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasing settings on URP or HDRP projects
Unity: Universal RP
Won't Fix
2022.1.X
2021.2.X
We worked with QA and we cannot reproduce this bug.
We worked with QA and we cannot reproduce this bug.
How to reproduce:
1. Create new URP or HDRP project
2. Find Main Camera in Hierarchy and select it
3. Under Rendering change Anti-aliasing to FXAA
4. Change Anti-aliasing to SMAA (if doesn't reproduce go to step 5)
5. Change Quality to Medium, (if no repro) change to High (reproducible only once-twice per project)
Errors:
RenderingCommandBuffer: invalid pass index 1 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
RenderingCommandBuffer: invalid pass index 2 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2021.2.4f1, 2022.1.0a16
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Have a workaround or additional info about this issue?