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This fix is too risky to backport and the workaround is simple. This will be fixed in 6.2
How to reproduce: 1. Open the attached “BugReport.zip” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the Console window
Expected result: Font loads successfully from file path Actual result: Font does not load, console logs “Invalid_File_Path”
Reproducible in: 2021.3.44f1, 2022.3.47f1, 6000.0.21f1
Reproducible on: Windows 10, Windows 11 Not reproducible on: No other environments tested
Note: FontEngine.LoadFontFace(new Font("path")) works as intended, but FontEngine.LoadFontFace("path") does not
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