"Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord6' at /(243) (on d3d11)" error thrown when UV2-UV7 is connected to Base Color In Fullscreen Shader Graph
Unity: ShaderGraph
Won't Fix
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
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Fullscreen doesn't support
In the Shader Graph window, right-click > Create Node > UV
Connect the UV node to Base Color
In the UV node, change the Channel to anything from UV2 to UV7
Save and observe the Console
Actual results: "Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord2' at /(243) (on d3d11)" and "[Worker0] Shader error in 'Shader Graphs/New Shader Graph'" errors
Expected results: No errors
Reproducible with versions: 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9
Tested on (OS): Windows 11
Notes:
The error is also thrown even after the created Shader Graph is deleted and a new one with no nodes is created
Does not repro with UV0 and UV1
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