Reproduction steps:
1. Open the attached “AR Mobile Template“ project
2. In the Build Settings, enable Development Build option
3. Build and run on an Android device
4. On the device, press the “continue“ button in the application
Expected result: No errors are shown
Actual result: “Texture must have width greater than 0.“ and “UnityException: Failed to create texture because of invalid parameters.“ errors are shown in the Development Console
Reproducible with: 6.1.0 (6000.0.51f1, 6000.1.7f1)
Not reproducible with: 6.2.0-pre.4 (6000.0.51f1, 6000.1.7f1, 6000.2.0b5)
Couldn't test with: 5.2.0 (2022.3.63f1) (Missing type error)
Fixed in: 6.1.1 (6000.0.51f1, 6000.1.7f1)
Testing environment: macOS Sequoia 15.5 (M1 Max)
Reproducible with these devices:
VLNQA00123, Google Pixel 2 XL, OS: 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00363, Samsung Galaxy Z Fold 2, OS: 12, CPU: Snapdragon 865 SM8250, GPU: Adreno 650
VLNQA00639, Samsung Galaxy S25, OS: 15, CPU: Snapdragon 9 Elite, GPU: Adreno 830