Unity Issue Tracker - Compute Shaders rendering incorrectly when using Vulkan Graphics API for Windows
Closed
UUM-12646
Compute Shaders rendering incorrectly when using Vulkan Graphics API for Windows
Unity: Vulkan
Won't Fix
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
Won't fix. This is not necessarily a bug in Unity, but rather part of how Vulkan works.
Reproduction steps:
1. Open the user’s attached project
2. Click Edit > Project Settings > Player > Other Settings
3. Switch to Vulkan under Graphics API for Windows
4. Wait for Unity Editor to restart
5. Open the “Assets/instancer/_Scene.unity” scene
6. Enter Play Mode
7. Observe the spheres on the “floor” GameObject
Expected result: No gaps between spheres
Actual result: Gaps between spheres