Steps to reproduce:
1. Open the user attached "NavMeshCastTest03.zip" project
2. Open SampleScene
3. Watch the Gizmo in the Scene Window that represents the NavMeshHit position
Reproducible with: 2020.2.7f1, 2020.3.0f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17
Not reproducible with: 2019.4.40f1, 2020.2.6f1
Expected result: The Raycast returns false as there are no obstacles in the NavMesh
Actual result: The Raycast returns true with no obstacles in the NavMesh
Note: The NavMesh.Raycast is returning an incorrect hit. This appears to be related to some edge cases where the Raycast meets with problematic polygons