Unity Issue Tracker - Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
Closed
UUM-71924
Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
Unity: Post-processing and Compositing
Won't Fix
2021.3.X
Temporal anti-aliasing works over multiple frames. It accumulates and blends previous frames (history) into the current frame. This can add ghosting which can appear as a delay for effects that turn on/off in an instant.
How to reproduce:
1. Open the “lensflare“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Move to the right while observing the Lens Flare
Expected result: Lens Flare disappears as soon as it is covered
Actual result: Lens Flare disappears a split second later than it is covered