2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open project "TEST 2.zip"
2. Open the FALCON_INTER scene
3. Open the frame debugger
4. Observe the unity_Lightmap texture in the first SRP Batch drawcall in the GBuffer pass.
Expected result: The correct lightmap texture is shown (Assets/Scenes/FALCON_INTER/Lightmap-0_comp_light.exr)
Actual result: the default UnityBlack texture is shown
Reproducible with: 2022.1.0a8
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