Unity Issue Tracker - GameObjects from 31st layer are not rendered when Camera.cullingMask is set to 'Everything'
Fixed
UUM-2698
GameObjects from 31st layer are not rendered when Camera.cullingMask is set to 'Everything'
Unity: RP Foundation
Fixed
2023.2.X
2023.1.X
2022.2.X
Won't Fix
2020.3.X
GameObjects from 31st layers are now rendered again when users select 'Everything' for Camera.cullingMask.
For existing cases, user has to manually select 'Everything' in the dropdown list even if all layers are already selected.
GameObjects from 31st layers are now rendered again when users select 'Everything' for Camera.cullingMask.
For existing cases, user has to manually select 'Everything' in the dropdown list even if all layers are already selected.
GameObjects from 31st layers are now rendered again when users select 'Everything' for Camera.cullingMask.
For existing cases, user has to manually select 'Everything' in the dropdown list even if all layers are already selected.
Couldn't reproduce the bug with this version of Unity Editor. If "Everything" selected for Camera.cullingMask, gameObjects in 31st layer are correctly displayed.
Reproduction steps:
1. Open the attached 'AddressablesSceneProcessingTest' project
2. Open the 'SampleScene'
3. Observe the Game view
Expected result: The circle is rendered
Actual result: Circle is not rendered