Copyright © 2026 Unity Technologies
The issue here is that the sample project is configured incorrectly. From the developer: "With URP it must be done by changing the scale on Universal Render Pipeline Asset. They were doing through the code. What happens is whatever render scale they set it will be overwritten by the value from the URP asset."
We are no longer shipping updates to 2023.3. If a fix occurs, it will be shipped with Unity 6
We are no longer shipping updates to 2023.2
We are no longer shipping updates to 2022.1
We are no longer shipping updates to 2021.2
We are no longer shipping updates to 2020.3
We are no longer shipping updates for 2019.4
Reproduction steps:
1. Open the attached “VramBug.zip” project
2. Open the “TestScene” Scene
3. Go to "Edit > Player Settings" and select Plug-in Provider
4. Connect Quest 1/2 and enter Play Mode
5. Enter Play Mode
6. In the Game View use the handle to change the Resolution scale
Expected result: VRAM does not increase significantly when changing XRSettings.eyeTextureResolutionScale at runtime
Actual result: VRAM increases significantly when changing XRSettings.eyeTextureResolutionScale at runtime (See attached Results.png)
Reproduces on: 2019.4.32f1, 2020.3.21f1, 2021.2.1f1, 2022.1.0a14
Notes:
Issues you vote on will appear here