Reproduction steps:
1. Open the attached “IN-126846” project
2. Open the SampleScene
3. Enter Playmode
4. In the Hierarchy window, select the "unitychan_dynamic no_mesh" GameObject
5. Scroll down in the inspector window to the SkinnedMeshRenderer Component at the bottom
6. Observe the Inspector and the Game view
Actual results: In the Inspector, the bounds fields remain 0'd, while in the Game view the bounding box drawn and overriden on the SkinnedMeshRenderer, by the VMeshAnimator.cs script is clearly changing each frame
Expected results: The Inspector shows the size of the SkinnedMeshRenderer bounds even if they are overriden by script
Reproducible with: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Couldn’t test with: 2023.1.0a3 (After version downgrade the test project does not work)
Reproducible on: Windows 11 (by reporter), macOS 26.2
Not reproducible on: No other environments tested