Most likely duplicates: [Internal link]
Potentially related: [Internal link]
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/OutdoorsScene.unity“ scene
3. In the Hierarchy window select the “Sky and Fog Volume“ GameObject
4. In the Inspector find the “Visual Environment“ component and enable the “Background Clouds“ option
5. Open the “Background Clouds“ option drop-down and select the “Cloud Layer“ option
6. Observe the crash
Reproducible with: 6000.0.6f1, 6000.0.10f1
Not reproducible with: 2021.3.40f1, 2022.3.37f1, 6000.0.5f1
Reproduced on: Windows 10
Not reproducible on: macOS 14.5 Sonoma (Intel)
Note: Not reproducible with DirectX11
First few lines of the stack trace:
0x00007FFB9E8AAEDB (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFB9E8AAA06 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFB9E8AACC9 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFBA006C78A (Unity) GfxDeviceWorker::RunCommand
0x00007FFBA006FB6C (Unity) GfxDeviceWorker::RunExt