This bug report comes from a user's analysis of our source code in Discussions:
https://discussions.unity.com/t/soft-shadows-not-working-with-arcore/932437/10
This is related to the soft shadow optimization on Quest and HoloLens introduced in 17.0.0 version of URP. It breaks only when the soft shadow quality is set to High.
The bug is in UniversalRenderPipelineCore.cs, in ShaderGlobalKeywords.InitializeShaderGlobalKeywords(). Somebody made a copy-paste error, and forgot to initialize the SoftShadowsHigh field.
The XR Graphics team has confirmed that the user's analysis is correct, and we would like this field to be correctly initialized.
Reproducible with versions: URP 17 and newer
Not reproducible with versions: URP 16 or older
Can’t test with versions:
Tested on (OS): Tested by the XR Graphics team by inspecting the source code.
Notes: