Unity Issue Tracker - Asset is loaded incorrectly when the 'Internal Asset Naming Mode' is set to 'Dynamic'.
Fixed
UUM-135214
Asset is loaded incorrectly when the 'Internal Asset Naming Mode' is set to 'Dynamic'.
Package: Addressables
Addressables
Fixed
2.8.X
Won't Fix
1.28.X
Fixed in 2.10.1
Closing this port because only critical issues are fixed in Addressables 1.X
Steps to reproduce:
1. Open the attached user's project "test_project_6000_3.zip"
2. Open "Assets/Scenes/SampleScene.unity" Scene
3. Build assetbundles using Addressables window
4. Change the Play Mode Script to "Use Existing Build"
5. Enter Play Mode
Actual result: error message is printed in the Console "System.Exception: Unable to load asset of type UnityEngine.GameObject from location 55."
Expected results: no error messages are printed