Unity Issue Tracker - VFX are not reinit immediatly when changing properties in asset inspector
Fixed
UUM-99917
VFX are not reinit immediatly when changing properties in asset inspector
Unity: Visual Effects
Fixed
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
Editor: Fix VFX not repainted when changing some asset properties
Steps to reproduce:
Create a new VFX asset and instantiate in scene
Select the VFX asset in project browser
Change the instancing mode and culling flags in inspector
Actual results:
VFX instances are not always reinitialized correctly. And require manual user action to tick the editor update
Expected results:
VFX instances are always correctly reinitialized
Reproducible with versions: 6002.0a7
Not reproducible with versions: not tested
Can’t test with versions:
Tested on (OS): windows editor
Notes:
This is most likely and issue with culling state and VFX reinit. The auto editor update is not triggered for some reason
Notice that if you create another VFX asset + instance in scene, redoing the repro steps won't show the issue anymore because this instance will force the editor update
Marked as not a regression but could be one
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Have a workaround or additional info about this issue?