Unity Issue Tracker - Dragging the Parameter into the Shader Graph workspace doesn't show the node future position on mouse release
Closed
UUM-75900
Dragging the Parameter into the Shader Graph workspace doesn't show the node future position on mouse release
Unity: ShaderGraph
Won't Fix
6.0.X
2022.3.X
2021.3.X
We're reviewing our UI/UX implementation and should address this issue in a future version through a larger overhaul.
How to reproduce:
1. Create a new URP project
2. Create any Shader Graph and open it
3. Add any Parameter in the Shader Graph window
4. Click on the created Parameter and drag it into the workspace
5. Observe the results
Expected results: There is a visual aid for the position of the node showing where it will be placed on the mouse release
Actual results: It is not clear where the node will be placed once the mouse button is released