Reproduction steps:
- Open the attached “[Internal link] Simple Repro.zip“ project
- Open the scene
- In the Enemy game object, make sure the Repro Crash toggle is on
- Make sure the Enemy game object is selected and that scene view is open so that gizmos are drawn
- Enter play mode
Reproducible with: 1.1.5 (2022.3.59f1), 2.0.6 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Reproducible on: macOS Sequoia 15.3 (M2 Ultra), macOS Sequoia 15.3.1 (M1) (user’s)
Not reproducible on: Windows 10 (22H2)
First few lines of the stack trace:
#0 0x0000019c71aa5c in _platform_memmove
#1 0x000001060f8d6c in NavMeshDebugDraw::vertex(float, float, float, unsigned int, float, float)
#2 0x000001060f1034 in DrawNavMeshAgent(NavMeshAgent const&)
#3 0x000001060f03b0 in DrawNavMeshAgentGizmo(Object&, int, void*, Texture2D*, RectT<float>)
#4 0x00000105c54b4c in GizmoManager::DrawActiveGizmos(dynamic_array<GizmoManager::ActiveGizmo, 0ul>&)
#5 0x00000105c54e74 in GizmoManager::DrawGizmos(GizmoSubset)