Reproduction steps:
1. Open the attached project “BugRepro”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Build and Run on Android
4. Observe the “cube” GameObjects in the app
Expected result: All the GameObjects are rendered/visible
Actual result: GameObjects with Lit, Simple Lit, and Complex Lit are not rendered/visible
Reproducible with: 2021.3.43f1, 2022.3.43f1, 6000.0.16f1
Reproducible with these devices:
VLNQA00577, Samsung Galaxy S5 (SM-G900F), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00284, Lge LG Leon 4G LTE (LG-H340n), Android 6.0, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
Samsung SM-A500F Galaxy A5 Android 6.0, Adreno 306 (user’s)
Not reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Testing environment: Windows 11 23H2 (22631.3007), Windows 11 (10.0.22631) 64bit (user’s)
Not reproducible environment: No other environment tested
Note: Not reproducible with Deferred Rendering Paths