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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way. As this reproes only on really old devices, today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the attached project “BugRepro”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Build and Run on Android
4. Observe the “cube” GameObjects in the app
Expected result: All the GameObjects are rendered/visible
Actual result: GameObjects with Lit, Simple Lit, and Complex Lit are not rendered/visible
Reproducible with: 2021.3.43f1, 2022.3.43f1, 6000.0.16f1
Reproducible with these devices:
VLNQA00577, Samsung Galaxy S5 (SM-G900F), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00284, Lge LG Leon 4G LTE (LG-H340n), Android 6.0, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
Samsung SM-A500F Galaxy A5 Android 6.0, Adreno 306 (user’s)
Not reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Testing environment: Windows 11 23H2 (22631.3007), Windows 11 (10.0.22631) 64bit (user’s)
Not reproducible environment: No other environment tested
Note: Not reproducible with Deferred Rendering Paths
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