Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Samples/Scenes/ShadowReceiverDemo.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Observe the Player
Expected result: The first 4 shadows from the camera are soft
Actual result: Mostly hard shadows are present
Reproducible with: 2022.3.38f1, 6000.0.11f1
Could not test with: 2021.3.40f1 (error CS0246: The type or namespace name 'PointerOverLinkTagEvent' could not be found)
Reproducible on:
Windows 10 Enterprise 21H2
Play Mode (Windows Platform)
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Not reproducible on:
Play Mode (Android Platform)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Mono and IL2CPP
- Reproducible with OpenGLES3 and Vulkan