Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run
4. Observe Player
Expected result: The Player doesn't crash and quits automatically
Actual result: The Player crashes
Reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Reproducible with devices:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of the Stacktrace:
0x00007FFE8FA37CF7 (UnityPlayer) Mesh::`vector deleting destructor'
0x00007FFE8EF413CA (UnityPlayer) BatchDeleteStep2Threaded
0x00007FFE8F00322F (UnityPlayer) Thread::RunThreadWrapper
0x00007FFEE6057034 (KERNEL32) BaseThreadInitThunk
0x00007FFEE79826A1 (ntdll) RtlUserThreadStart
Notes:
- Reproduces with Windows Standalone Player, iOS, and Android
- Does not reproduce in Play Mode
- Reproduces with IL2CPP and Mono