Steps to reproduce:
1. import the provided package
2. open the scene named
3. BugTest_SG_Fog
Actual results:
Some Particles Mesh Cubes have a constant color thought their entire mesh, while they should have a gradient based on the Fog density.
Expected results:
The Particles Mesh using a ShaderGraph with a color set to a Lerp between a baseColor and the Fog Color should get a gradient based on the fog density and not a constant/solid color.
Reproducible with versions:
6000.1.02a
6000.0.17f1
2022.3.34f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- This issues only happens in URP project.
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