Steps to reproduce:
- Create a new Unity project
- Make sure the AI Assistant package/s are installed
- Create a new asset (for example, a sprite) generated with Unity AI
- Verify that it is generated and displayed in the "Project" window
- Select it
- Select it and click "Rename"
- Enter a longer name
- Go to the "Inspector" window again and click "Generate" one more time
- Verify window opens
- Select a sprite
- Verify that you get a replacement pop-up
- Observe it
Actual results: A longer sprite title affects the button's position in the pop-up. They are only partially visible because they are on the border of the pop-up.
Expected results: Buttons should be fully visible.
Reproducible with versions: 1.0.0-pre.15(6000.2.0b10), 1.0.0-pre.16 (6000.3.0a2)
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): M1 Max - Sequoia 15.5