[MenuItem("GameObject/TestSetLod")]
static void TestSetLod()
{
int index = 0;
Vector4 v4 = new Vector4(0.7555f, 0.7555f, -0.00306f, -0.00306f);
GameObject go = Selection.activeGameObject;
MeshRenderer mr = go.GetComponent<MeshRenderer>();
mr.lightmapIndex = index;
mr.lightmapScaleOffset = v4;
}