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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Closing, as this Unity version will no longer be getting updates.
Reproduction steps:
1. Open the attached project “CrashRepro“
Expected result: Editor opens
Actual result: Project crashes
Reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a18
Reproducible on: Windows 10
First few lines of stack trace:
0x00007FFBCF43536C (KERNELBASE) RaiseException 0x00007FFB610B3112 (Unity) LaunchBugReporter 0x00007FFB60A82613 (Unity) EditorMonoConsole::LogToConsoleImplementation 0x00007FFB60A82DFC (Unity) EditorMonoConsole::LogToConsoleImplementation 0x00007FFB6178661A (Unity) DebugStringToFilePostprocessedStacktrace 0x00007FFB61785D37 (Unity) DebugStringToFile 0x00007FFB5F8DC0C6 (Unity) MemoryManager::OutOfMemoryError
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