A recurring crash issue in the Unity Editor has been observed, affecting work with Tilemaps. These crashes have been reported to happen when:
- Opening a Tile palette
- Selecting a Tile
- Deleting a Tile
Reproducible with versions: 6000.4.0a2-6000.4.0b6, 6000.5.0a3-6000.5.0a4 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FFCC06A03DA (Unity) core::flat_set<math::int3_storage,TilemapPosition_Less,core::allocator<math::int3_storage,0> >::insert
0x00007FFCC06D0376 (Unity) Tilemap::RefreshTileAsset
0x00007FFCC0685FE3 (Unity) Tilemap_CUSTOM_RefreshTile
0x000002D806D6FC3D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Tilemaps.Tilemap:RefreshTile_Injected (intptr,UnityEngine.Vector3Int&)
0x000002D806D6FB73 (Mono JIT Code) UnityEngine.Tilemaps.Tilemap:RefreshTile (UnityEngine.Vector3Int)