Unity Issue Tracker - Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
Open
UUM-121981
Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
Unity: DirectX11
Open
6.7.X
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
Won't Fix
6.2.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Create and open a new “Universal 3D” template
2. Go to File > Build Profiles and switch to Android Platform
3. Go to Edit > Project Settings > Graphics
4. Change the “Default Render Pipeline” to “Mobile_RPAsset”
5. Go to Edit > Project Settings > Player
6. Make sure “Graphics API for Windows” is set to Direct3D11
7. From the Hierarchy, add a Plane GameObject to the Scene
8. Enter Play mode
9. Observe the Game view
Expected result: No artifacts are visible in the Scene
Actual result: Bright white dots are visible in the Scene