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The limit on the number of probes in Adaptive Probe Volumes has been slightly increased and checks have been introduced so that a descriptive error message will be shown in the console and log when there are too many probes. Generally, in such cases we recommend to reduce density either by adjusting the general Probe Spacing in the Lighting window, or by modifying the Adaptive Probe Volumes in the scene to limit where the denser subdivision levels are used.
The limit on the number of probes in Adaptive Probe Volumes has been slightly increased and checks have been introduced so that a descriptive error message will be shown in the console and log when there are too many probes. Generally, in such cases we recommend to reduce density either by adjusting the general Probe Spacing in the Lighting window, or by modifying the Adaptive Probe Volumes in the scene to limit where the denser subdivision levels are used.
How to reproduce:
1. Open the “IN-89082.zip“ project (https://drive.google.com/drive/folders/1h4A0JN-HU9W2tbhM3GH5aBO688NNjrHu?usp=sharing)
2. Open the “Interlaminar - Observer Web App“ Scene (The scene name is mentioned in the comments)
3. Select the “Adaptive Probe Volume“ GameObject in the Hierarchy
4. In the Inspector, click the “Bake Probe Volumes“
5. Open the Task Manager
6. Wait until the baking seemingly finishes
7. Observe the Task Manager and the Console
Expected results: APVs get baked successfully, memory is released, and nothing is logged in the Console
Actual results: APVs fail to bake, memory is not released, and an “OutOfMemoryException“ is logged in the Console
Reproducible in: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Could not test in: 2022.1.0a1, 2022.3.61f1 (No Adaptive Probe Volumes)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
Investigation notes:
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