To reproduce:
1. Create a new HDRP template project
2. Open Window > Analysis > Rendering Debugger
3. Open the GPU Resident Drawer tab
4. Observe that you can't enable Display Culling Stats by default
5. Open Project Settings
6. Graphics > BatchRendererGroup Variants set to Keep All
7. Quality > HDRP > Rendering > GPU Resident Drawer set to Instanced Drawing
8. In Rendering Debugger observe that you can enable Display Cullint Stats
9. Reset the Player Settings back (GPU Resident Drawer > Disabled, BatchRendererGroup Variants > Strip if no Entities Graphics package)
10. Quality > HDRP > GPU Resident Drawer set to Instanced Drawing
11. Graphics > BatchRendererGroup Variants set to Keep All
Expected result: it's possible to enable Display Cullint Stats in the GPU Resident Drawer tab
Actual result: It is not possible to Display Cullint Stats as if the required settings are not set
Reproducible on:
2023.3.0a14
Notes:
- This feature was introduced in 2023.3.0a14 and is not available in 2023.3.0a13 and older versions
- Same behavior also using the URP template project