Unity Issue Tracker - Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
Fixed
UUM-74891
Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
How to reproduce:
1. Open the attached project "IN-78910.zip"
2. Select the "Main Camera" GameObject in the Hierarchy window
3. Unfold "Local Rotation" of NewElement in the Scene view
Expected results: Transform.rotation property is as a vector3 field
Actual results: Transform.rotation property is a vector4 quaternion instead of a vector3 field