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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the attached “IN-89021.zip” project
2. Observe the crash or continue
3. Reimport “Pixel.asset”, located under Assets/General/
4. Observe the crash
Reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: MacOS 14.5 (M1), Windows 11
First few lines of stacktraces:
0x00007FFF83EA33F9 (Unity) ContainerClear<std::map<DeprecatedFastPropertyNameSerialization,float,std::less<DeprecatedFastPropertyNameSerialization>,std::allocator<std::pair<DeprecatedFastPropertyNameSerialization const ,float> > > > 0x00007FFF83EBFE00 (Unity) UnityPropertySheet::Clear 0x00007FFF83E9A935 (Unity) Material::ResetWithShader 0x00007FFF8420063B (Unity) SerializedFile::ReadObject 0x00007FFF84200126 (Unity) SerializedFile::ReadObject
0x00007FFF1D7BC4F8 (Unity) BucketAllocator::Allocate 0x00007FFF1D7B2C08 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate 0x00007FFF1D7A42BD (Unity) MemoryManager::Allocate 0x00007FFF1D7AEC6E (Unity) malloc_internal 0x00007FFF1D202353 (Unity) core::vector<core::pair<int,int,0>,core::allocator<core::pair<int,int,0>,0> >::resize_buffer_nocheck
Note: Sometimes, instead of crashing, the Asset Importing process is stuck and continues indefinitely
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